#ifndef RING_H
#define RING_H
/************************************************
 ** Purpose: Used to combine together different
 ** elements for creating the properities of the
 ** ring items. This class contains abilities,
 ** status boost, and projectile abilities
 ************************************************/
#include "cItem.h"

class cRing : public cItem
{
	public:
		//Constructor of the Ring class
		cRing(char* ringName = NULL);

		//Destructor of the Ring class
		~cRing();

	protected:
		//Ability: Governs the feature or enhancement which the
		//the player will gain from using this item
		//Ability m_ability;

		//Provides a check to see if the ability is available
		//if the ability is available then the player can
		//use the ring
};
#endif